So far we have 3 excellent magic user types for our world. I need 2 more to have an anchor point for my 5-point wheel of interactions.
We have so far:
Spirit Dancer. This class manifests the powers of the Spirits in the area by entering an “avatar state” where the spirit energy is visible and tactile. The Spirit Dancer’s forte is sheer physical Power due to their magic, and they also excel in Avoidance and Trickery.
Arbormancer. This magic of the Forest People brings local flora to life and molds it into weapons and tools that can be used by the magic user. The Arbormancer excels at Trickery, also dabbling in Power and Intimidation.
Lithomage. This Khorivan releases uncontrollable earth magic when his emotions erupt, which of necessity forces him to keep his emotions firmly in check at all times. This stoic character is strongest at Reason, while also quite able at Intimidation and Avoidance.
My new classes:
Rotcaster. This denizen of the swamps are able to inspire death in all manner of things around them—plants wither, animals sicken, people lose strength, armor and weapons rust, and stones crumble. Rotcasters are strongest at Avoidance, but wield surprising Power and Reason.
Werelock. Pretty much only have the name for this one, but he’ll be strong in Intimidation, secondary in Trickery and Reason.